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Vintage nuclear plants are also infamously used as the canonical examples of bad UI in teaching. To paraphrase, the Three Mile Island Disaster happened because
by Lio 3mo ago
Vintage nuclear plants are also infamously used as the canonical examples of bad UI in teaching.
To paraphrase, the Three Mile Island Disaster happened because the operators couldn't discern the right red light in a sea of other lights and noise.
https://uxdesign.cc/three-mile-island-how-bad-ux-led-to-a-nuclear-meltdown-9a6f762f6301 https://uxdesign.cc/three-mile-island-how-bad-ux-led-to-a-nu...
- stymaar 3mo agoThe lessons of TMI have been learned though, the accident has been thoroughly investigated and that's the reason why it's now being discussed in class.
- Lio 3mo agoOf course but we're talking about vintage control room designs here, some of which predate that investigation, so it still seems relevant to point out.
- stymaar 3mo agoAFAIK All of them have been retrofitted to take the lessons from TMI into account (I can't be sure about other countries, but in France it's definitely the case). And more importantly, the process around how you're supposed to take information from the controls during a crisis has been completely rethought, negating the issues found during TMI investigations.