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Unreal devs have bills to pay as well. We already know what happens in Nebraska.
by pjmlp 4mo ago
Unreal devs have bills to pay as well.
We already know what happens in Nebraska.
- jraby3 4mo agoWhat happens in Nebraska?!?
- pjmlp 4mo agoxkcd has the answer.
- ShinyLeftPad 4mo agoI doubt Epic struggles for money. By the way what happens in Nebraska?
- pjmlp 4mo agoIt is also not a charity, it is a business. xkcd has the answer.
- ShinyLeftPad 4mo agoWell then exactly what I was saying. This is a business & it's a commercial product, not a freebie. This is why I see many people look at UE but go with Godot. It's nice when you don't have to notify a megacorp about every game you release & then follow up with yearly revenue reports.
- tomodachi94 4mo agoTo those asking about the reference to Nebraska, I'm pretty sure it's a reference to XKCD 2347 "Dependency": https://xkcd.com/2347/ https://xkcd.com/2347/
- pjmlp 4mo agoYep, and then we always get those regular posts "project XYZ is no longer", yeah people not paying. Unreal is free to the extent it contributes to bringing even more people into the ecosystem, eventually becoming paying customers, Epic doesn't make it available out of their kindness, rather also taking into account there are other competing alternatives.
- ShinyLeftPad 4mo agoIt's important to keep development going but commercial projects is not the only way. Godot Foundation exists and there are plenty of others in open-source space. A nonprofit means actual reports about how money is used, and it's not as if commercial projects are somehow better because they don't fold or get sold or canceled. And even between commercial ways, charging royalties is one of the worst. It doesn't cost Epic extra if my game starts making more money. Just make the engine a one-time purchase (per version, so you get to keep sales going) and everyone will be much happier. Sell additional services which actually do cost you money to keep up (multiplayer hosting).
- streetfighter64 4mo agoNothing against Godot, it's a great project, but looking at the wikipedia list of notable games using the engine, there's a single one I have heard of. Meanwhile about 28% of the market share of all video games is using Unreal. So I don't really see the need to make "everyone much happier" honestly. > Sell additional services which actually do cost you money to keep up After a game has been released a solo dev often has very little work to do, since they've already invested all of the development time ahead of release. So, by this logic they shouldn't really be allowed to charge anything for the game, except to cover potential work on updates. Perhaps game projects don't need to operate like nonprofits, but then why do game engine projects?
- 20after4 4mo agoThere are notable games missing from that list. Unrailed 2, for example, which is, in my opinion, one of the best games ever created. I am not even a avid gamer and I recognize several games from that list.
- HPsquared 4mo agoI just think of Steve Ballmer's ad for Windows 1.0 (1986) "Order today! PO box 286 DOS... Except in Nebraska!" https://youtu.be/sforhbLiwLA https://youtu.be/sforhbLiwLA
- KellyCriterion 4mo agoCurious. Why wasnt it available in Nebraska? :-)