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I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but jus
by 101008 3mo ago
I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more).
I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.
- ffsm8 3mo agoWell, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my point of view
- rablackburn 3mo ago> Well, nothing is easier then adding constraints. Which is why dieting and quitting smoking are famously easy things to do! ;) There's something to be said for the "scrappyness" of resource limitations inflicted upon you when solving some problem. A sense of Triumph against the Universe itself is a nice pay-off
- vitorfblima 3mo agoSmoking and eating unhealthy food are constraints to life! ;)
- harvey9 3mo agoOver a much longer time horizon than trying to run Doom on a ZX Spectrum.
- close04 3mo ago> nothing is easier then adding constraints What's easier is removing the constraints you just added artificially. Constraints you can remove with a flick of a finger are not constraints. > so why don't you add them back The reason the proverb says "necessity is the mother of invention" is because "desire" is usually not enough to drive it. It's easy to take the hard road when you're forced onto it, but very hard to choose it when there's an easy alternative.
- embedding-shape 3mo ago> Constraints you can remove with a flick of a finger are not constraints. Why not? Who cares how/why they're there, as long as you follow the constraints, regardless of how easy they are to remove, they're still there. I frequently use this when stuck creatively in music production. "Ok, now I can only use this filter for any sound shaping", or "Make a song using only instruments outputting mono", or "Maximum 10 cables to make a new sound on the modular synth" or whatever. Really easy for me to skip these artificial constraints at any time, they still help a lot.
- close04 3mo ago> Who cares how/why they're there The people who face them. The constraints are making the goal harder to reach. The goal is on the other side of the constraints and it takes power of will to refuse to remove them and keep pushing. This forces a different, slower, more difficult to reach solution. > when stuck creatively in music production So you're not introducing constraints, you're creatively trying out things to fix your problem. They're not a wall preventing you from reaching your goal, they're the bridge. Your constraint is the temporary lack of creativity, and what you introduce is the means to reach the solution faster. > Really easy for me to skip these artificial constraints at any time, they still help a lot. When you remove these you're stuck in a creativity block and failed to achieve your goal. When you remove actual constraints you make the goal easier to reach. It's a matter of perspective and what you want to achieve. You wouldn't want a long road through the mountains as your daily commute but it's probably lovely as a hike. The only way to make the problems comparable is to set a programming goal of "write the most efficient code to do X" but for real work the goal is almost always "do X".
- QuantumGood 3mo agoSimple and easy are often conflated a bit, but measured by outcomes, are quite different. Comments offerring humorous parallels of common simple and easy conflations will follow.
- ffsm8 3mo agoThat's true, I just wanted to maybe add a new perspective to 101008 view that if he enjoyed working with technical constraints, he can still target eg embedded systems with massive resource constraints - and also to force an acknowledgement that the reason for his likely nostalgia to this kind of coding is likely more related to the mental freedom he enjoyed while working back then ... Because that too can be done, albeit with the caveat of time constraints because life doesn't go away no matter how much someone may want it to.
- kromokromo 3mo agoWhich is often the case in music too actually. So many famous artists and bands created their best work early in their careers. You would think touring and several albums make them perfect the craft of making songs, but I think involving money and external pressure actually kill the creative spark if you’re not mindful about it.
- lc9er 3mo agoThose early albums often consist of material that was basically battle-hardened by the time it reached the studio. Bands early in their career often spend lots of time all in the same room, writing songs together then do lots of playing for small crowds, where they get a very up close feel for the audience response. Material that doesn’t go over well with band mates and audiences gets dropped. With the industry’s album release cycle, bands are often under time pressure to cut a new album, so they end up writing in the studio, each person laying down tracks individually, and missing out on all the feedback of earlier iterations.
- picofarad 3mo agoI wrote about 10 albums and my music generally got better over time, but I just stopped writing because I had children; also less time for creativity with a family. If I were forced to write music, now, for money or whatever, it would be bad music.
- myself248 3mo ago> Well, nothing is easier then adding constraints. Technically it's easy. Mentally it's nearly impossible. This comment posted on Ars yesterday blew my mind: https://arstechnica.com/ai/2026/07/we-cannot-choose-to-become-idiots-the-ai-cheating-scandal-roiling-brown-university/?comments=1&comments-page=1#comments https://arstechnica.com/ai/2026/07/we-cannot-choose-to-becom... tl;dr: When given the easy option, people always take it, even when they know the hard route would be better in the long term. But the full story is interesting and not that long, it's worth reading.
- rlpb 3mo agoAdding contraints makes it take longer to deliver a result. I probably cannot install today's engines SDKs and related tooling for example. I'd have to write my own. Doable, and would make me a better programmer, but you won't see results for a long time. As it happens, I do this. I have various projects burning for years and yet to be published because in my hobby time I value good engineering over results.
- wvh 3mo agoBecause the software industry doesn't pay anymore for constraints or doing things "the hard way". Everything is high-level language and by tomorrow. The day after it doesn't exist anymore anyway. I'd wish to get a project that's low-level, multi-year and high quality of engineering and longevity. Make the best you can – something to be proud of.
- 21asdffdsa12 3mo agoAnd that is why gamedevs do not get machine-upgrades
- patates 3mo ago> I will sin and make this about me (continues to make an awesome, general point about engineering) :)
- Cthulhu_ 3mo agoI enjoy going back to basics every once in a while; do Arduino / embedded programming on a shitty netbook (it came with Windows but it has only 32GB of storage so it couldn't even update), build games / stuff in Pico-8, start a new Go project with just the main toolkit, etc.
- arizen 3mo agoYes, true creativity usually or mostly comes from real constraints, in my experience. As, if there are no constraints in some specific area, there is no kinda "survival need" to improve there, hence brain is not working as hard/smart/deep as it could.
- haritha-j 3mo agoI feel exactly the same way. Though one extra factor is that I feel like my time was so pure back then. Now, with multiple degrees, I keep thinking about weird concepts like 'opportunity cost'. There was no opportunity cost when I was a kid. There was just time. Bucketloads of it!
- lou1306 3mo agoRe: making things about me (but also kind of related), I am working on a project that requires sending encrypted telemetry data from a Crazyflie drone (so, STM32) and it's such a fun experience. Each telemetry payload is just 26B so I had to get creative, write down packet diagrams and then make it work in C. An AI agent helps a bit with some stuff but you're mostly on your own. In general I highly recommend going the embedded/IoT way if you look for challenges and constraints.