3 ms·
For me the timer makes the game. Most popular word games have no timer stress so it makes it unique, versus just "Boggle but one word at a time". I would like
by TonyAlicea10 3mo ago
For me the timer makes the game. Most popular word games have no timer stress so it makes it unique, versus just "Boggle but one word at a time".
I would like the option to continue when you miss a word, but I also like the "miss a word and it's over" nature for the actual daily game.
You're not going to please everyone here. You might simply need to let the player pick a difficulty level, for example:
- Relaxed - No timer, keep going when you miss / Hurried - Timer, keep going when you miss / Rush - Timer, stops when you miss (default daily)
I think you really have something here! I love word games, and a new one that I would play daily doesn't come along often. Nice job!