3 ms·
You’re all set!
by blipvert 3mo ago
You’re all set!
- therobots927 3mo agoA pattern I’ve found useful in other settings is starting with code for an existing “game” that sort of resembles what you want to make and then modifying components until you have a whole new game but it shares similar infrastructure to the original. So you benefit from the existing system and avoid a lot of problems.
- LollipopYakuza 3mo agoWhat would be your added value?
- therobots927 3mo agoThe ideas and aesthetics
- shermantanktop 3mo agoThat's the part that is visible to everyone else, so that's the part that an LLM can see. That means someone else can clone your ideas and aesthetics. The ol' double-edged sword.
- therobots927 3mo agoIt only works when starting with open source to show to LLM. To monetize my modification, I would not make mine open source. If the licensing allows for it I’m fine.
- thesuitonym 3mo agoIf the LLM does the work, why should someone pay you when they could use their own tokens?
- deleted 3mo ago[deleted]
- esseph 3mo agoEverything. The story, how the game works, the art assets, voice lines, music, etc. Programming is like 10% of a game. The world building and UX is the juice. Anybody can make Lord of the Rings, but there's only one.
- n64controller 3mo agoAbsolute nonsense. There is no cookie-cutter formula for game development, despite what the idea guys think. Mario 64 was literally just Mario in a single small room until the last six months of development. They focused purely on the actual game - the mechanics, physics, movesets, items, and enemies - inside that tiny room until it felt perfect. Then, in one final push, they quickly slapped together all the levels and the storyline at the very end. We are very quickly going to see the reality: games are made by programmers. Everyone else who has spent decades comfortably riding on the programmers backs is being replaced by AI. This includes the artists, the junior programmers, the testers, all of them. The future isn't bloated teams, it's going to be just one lone genius (or a small group of programming geniuses banding together) and his magnum opus across the board.
- esseph 3mo agoMost of my favorite games don't have physics engines, and many are story sequels. One of my favorites is the modern Equivalent to Myst. Good luck with your idea tho I vouched for you
- LollipopYakuza 3mo agoThis is wrong on many aspects and is disrepectful towards all the indispensables professions involved in the making of a game.