3 ms·
this is so cool: it's playable (even though super boring since there are no enemies) and you can feel that a few iterations would make it very usable. Which mo
by gorgmah 3mo ago
this is so cool: it's playable (even though super boring since there are no enemies) and you can feel that a few iterations would make it very usable.
Which model is the best at the moment, for this kind of stuff, in your experience?
- senko 3mo agoI'd say Fable 5: https://senko.net/vibecode-bench/2026/rts-fable-5.html https://senko.net/vibecode-bench/2026/rts-fable-5.html It even has enemies! (I'm not too mad about it not following my instructions because it can be fun to play :) And I generated that from Claude Code on my phone. Sonnet 5 also produced a pretty nice version. You can see all of them here: https://senko.net/vibecode-bench/ https://senko.net/vibecode-bench/
- torginus 3mo ago> I'm not too mad about it not following my instructions I'm a bit concerned about this - starting with GPT5, AI labs started doing this 'complete app from a prompt' sizzle demos. When I started working with GPT5 - which was supposed to be a qualitative jump, just like Fable is now, I tried to do a frontend, and discovered that it gave me a CSS-animated purple-blue interface with embossed buttons, gradient backgrounds and dropshadows. It looked very cool, but it was a bit overwhelming (also broken), and I was really looking for a pedestrian Bootstrap job. It required not inconsiderable amount of wrangling for GPT5 to stop doing this. So I don't really like the idea that these models have tons of implicit and hidden behavior, to 'soup up' pedestrian prompts.