2 ms·
From playing quite a bit of KSP, I'd say an issue is that realistic space travel consists of a lot of waiting to get to the right part of the orbit. You have ti
by torginus 3mo ago
From playing quite a bit of KSP, I'd say an issue is that realistic space travel consists of a lot of waiting to get to the right part of the orbit. You have time dilation for that in SP, but not in MP.
- hparadiz 3mo agoThis thread is going off the rails with taking the realism aspect of what I said too literally. I'm not saying remove FTL from the game. I'm saying having the map change ....very slowly. It would make things more interesting.
- m4rtink 3mo agoI can imagine basically 3 classes of this: Players can FTL, but big stuff (planets, stations) orbit realistically. FTL only via gates or jump points, other flight only via realistic newtonian physics. No FTL/no intra syste FTL (kinda like in Webers Honorverse SF series). This third option limits playable areas for multiplayer games to a solar system or even a section of it (cislunar space or a gas giant + moons). And even with very advanced engines flights would still take hours or days. On the other hand this would present an interesting mechnics - once you do a burn, you know when you will arrive at your destination or encounter an enemy that already committed to a trajectory. Then you join for the battle (or setup a battle program beforehand) before doing another burn (if you survive) & signing off again while the ship continues flying the trajectory. Kinda like correspondence chess with hectic minutes of nuclear space ships trying to kill each other during encounters.