3 ms·
That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.
by forgetfreeman 3mo ago
That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.
- hparadiz 3mo agoAre stations and jump gates still fixed in place?
- stackskipton 3mo agoYes and almost no one cares.
- fl4regun 3mo agoif anything, people DON'T want them to move because it will ruin their bookmarks over time. It is not going to be fun to have to manually update your bookmarks just because a space station got slightly pulled into some nearby planet or whatever.
- snapcaster 3mo agohow would it impact the fun of the game if they weren't?
- fl4regun 3mo agoI mentioned this in another comment, but if they moved you would have to manually update bookmarks to warp to those locations as they drifted, annoying.
- tekla 3mo agoBecause fairly few players want to update space coordinates of hundreds of objects as a daily chore
- hparadiz 3mo agoYou would not need to update any bookmarks. They should be using a coordinate system based on a relative object. Existing bookmarks are already technically relative the largest gravity well. New bookmarks would simply be based on whatever you want like any object. Absolutely no reason to overcomplicate it. Dunno why you're assuming you'd need to update anything.
- snapcaster 3mo agoat no point are you justifying why this would be FUN. it's like you don't even understand what a game is supposed to be
- hparadiz 3mo agoTactics like being able to have your fleet hiding behind a moon that happens to orbit into the exact right position at the right time is fun to me. Eve Online is already a spreadsheet simulator so I find it about as fun as watching paint dry. Anyway I don't think basic physics is about fun or not fun.
- tekla 3mo agoClaiming to appreciate tactics involving realistic orbital maneuvering but also hating spreadsheet simulators is an incredibly strange position. How does one want a realistic space game but also hate spreadsheets?
- hparadiz 3mo agoI didn't say I hate them. I said I don't find them fun. Anyway I don't need a spreadsheet to know where a moon is gonna be in N time. A simple visual simulation I can whip up with AI in minutes would do the trick.
- tekla 3mo agoSo you've never played the game. Ok, lets try one example, the game has a mechanic where a station has a docking port where all ships exit oriented in a single direction. Many pilots have bookmarks that allow them warp very quickly away because turning around is slow so the bookmark is oriented straight directly away from the exit. How does one deal with that in a solar system if we assume even minimal orbital simulations?. It has 9 planets 33 moons, and only the dumb players warp directly to any particular planet or moon because of course everyone expects that, so they place them in random positions in space. Are you able to do n-body math in your head?