3 ms·
So... exactly the same situation the Unreal engine was in, before its current open-licensing model starting with UE3? I hear a lot of good things about modern
by tadfisher 3mo ago
So... exactly the same situation the Unreal engine was in, before its current open-licensing model starting with UE3?
I hear a lot of good things about modern idTech. Pervasive multithreading is one, and it's not particular to the FPS genre.