4 ms·
You're presenting this with ironic swipes like "bad things like ask for more money", but it's hard to read this description as anything but straightforwardly mo
by paytonjjones 3mo ago
You're presenting this with ironic swipes like "bad things like ask for more money", but it's hard to read this description as anything but straightforwardly more efficient.
If there are few downsides to centralizing game engines, and the need for engine work is inherently cyclical, why should we want engine work to be internal and non-cyclical?
I really don't know much about game engines so maybe there are real downsides to that approach, but the way you've laid it out makes it seem as if Microsoft made the right decision here.
- dymk 3mo agoEfficient for who? The people who lost their jobs?
- FeepingCreature 3mo agoGame making.
- jacksnipe 3mo agoThere are downsides, it’s just that it’s the best move from a business perspective. That doesn’t make it the best move from any other angle.
- pfdietz 3mo agoIt delivers more value to customers while consuming less resources. Why isn't that a better move than something that costs more and delivers less?
- blanched 3mo agoWhat are you basing “it delivers more value to customers” on?
- pfdietz 3mo agoCustomers are willing to spend more money on it. How else do you define value?
- inigyou 3mo agoFor a game a reasonable definition of value might be based on how well people like it or how much it entertains then (as if that could ever be measured).
- pfdietz 3mo agoThe way you measure that is by how much people are willing to pay for it.
- jacksnipe 3mo agoMeasuring value that way is precisely what “from a business perspective” means. Things can also be judged on artistic or technical merits, among many other perspectives.
- Karliss 3mo agoIt's a prisoners dillema. It might be best choice when viewed individually but when everyone does it, it's worse for everyone.
- zaptheimpaler 3mo agoTry actually playing a modern Doom game and then a modern UE5 game or look at some benchmarks. UE games mostly run like shit, whereas Doom/idTech games are the smoothest in the entire industry.
- tapoxi 3mo agoFortnite is UE5 and runs well on phones. There's a lot of studios who can use UE5 poorly, and not a lot using idtech poorly to compare against.