3 ms·
I don't think kernel goes far enough. We are pushing down the wrong path. We don't need kernel level anti cheats. I think there should be real world legal cons
by bob1029 4mo ago
I don't think kernel goes far enough. We are pushing down the wrong path. We don't need kernel level anti cheats.
I think there should be real world legal consequences for exploiting information systems like this. "Gaming" shouldn't magically exempt a business sector from reasonable protection against fraud and abuse. Just because it's easy to do or involves bits in a computer (that isn't physically on the game developer's premises) should not magically exempt bad actors from prosecution. Yes, it's your computer, those are technically your bits, but this is about how these things are used and the context within which they are.
We have the CFAA in the US, but you'd need a fairly loose interpretation to cover most forms of cheating today. I don't really see the distinction between client and server when the actions taken on the client side cause a dramatic loss in quality of service for other clients connected to that same server or p2p relay.
South Korea has laws on the books as of 2016.
https://dotesports.com/overwatch/news/ow-hacker-sentenced-prison https://dotesports.com/overwatch/news/ow-hacker-sentenced-pr...
- giov4 4mo agoyes but you are going off topic, the point is companies installing low level malware on any gamer's system to prevent cheaters and monitoring all of them as a consequence. And not that there are not enough laws against cheaters and against people tampering with a software or system, also tampering imho has always been the base for the rest of the reversing :)
- dTal 4mo agoNo thanks. >We don't need kernel level anti cheats. More than that, they'd be illegal by your own standard, if applied fairly. You can't steal control of someone's computer just because they bought a game from you. That's a strictly more severe "exploit" with strictly more impact on "quality of service" than sending bogus data to a server. Cuts both ways. But we all know how it'd really play out. If lying to a server counts as "hacking", but corporate rootkits and locked bootloaders are fine, all you've really done is solidify "felony infringement of business model". You haven't protected anyone. Video games are a stupid thing to immolate computing freedom for.