2 ms·
>Release Notes for 5/26/2015 >– Added trace-based visibility checks to prevent networking invisible enemy players. https://blog.counter-strike.net/2015/05/119
by charcircuit 4mo ago
>Release Notes for 5/26/2015
>– Added trace-based visibility checks to prevent networking invisible enemy players.
https://blog.counter-strike.net/2015/05/11988 https://blog.counter-strike.net/2015/05/11988
- jamesfinlayson 4mo agoThat's for Counter-Strike: Global Offensive - different engine.
- charcircuit 4mo agoThey are forks of the same engine. Presumably this was ported as part of the CS2 update to CSGO.
- jamesfinlayson 4mo agoNot sure - one of the other comments said it wasn't because Source uses BSP and Source 2 uses meshes.