3 ms·
Why hasn't valve poured a billion or two on fixing this concept and implementing it?
by lousken 3mo ago
Why hasn't valve poured a billion or two on fixing this concept and implementing it?
- charcircuit 3mo ago>Release Notes for 5/26/2015 >– Added trace-based visibility checks to prevent networking invisible enemy players. https://blog.counter-strike.net/2015/05/11988 https://blog.counter-strike.net/2015/05/11988
- jamesfinlayson 3mo agoThat's for Counter-Strike: Global Offensive - different engine.
- charcircuit 3mo agoThey are forks of the same engine. Presumably this was ported as part of the CS2 update to CSGO.
- jamesfinlayson 3mo agoNot sure - one of the other comments said it wasn't because Source uses BSP and Source 2 uses meshes.