3 ms·
The difference mostly comes from the default detail levels and shape optimization. You can make it as fast in OsmAnd as both are GPU-accelerated, but OsmAnd ren
by orbital-decay 4mo ago
The difference mostly comes from the default detail levels and shape optimization. You can make it as fast in OsmAnd as both are GPU-accelerated, but OsmAnd renders the map more detailed by default.