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Yeah the game was thought to be an extension of the tutorial and an educational/grinding environment for the theory and the language. About interacting with te
by geckones 3mo ago
Yeah the game was thought to be an extension of the tutorial and an educational/grinding environment for the theory and the language.
About interacting with text, in that case I think it is exactly the opposite. The purpose is to be a funny shell around a bunch of exercises that would fell tedious (for me, at last) without it. It is meant to be a roguelike dungeon crawler about proof theory, so yeah, it is expected the player to learn to write proofs.
To me there are still 2 big problems
1. The language ergonomics. This is what I want to work on next.
2. The progression of the game levels and the tutorial. The goal is that they introduce the tool (algae), introduce proof techniques (ex: to proof a conditional you assume the premise and prove the conclusion) with some progression, and provide a playground through the game