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Very cool. One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made i
by ChrisMarshallNY 4mo ago
Very cool.
One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.
- dawnerd 4mo agoWell interface on mobile devices vs traditional computers is a bit different. Game devs can’t even have consistent controller support. Supporting touch is almost never worth it.
- ChrisMarshallNY 4mo agoI have wireless game controllers for both Mac and mobile. They do support them.