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> rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal Another great case study in why native Vulkan drivers would be a boon for Apple's mobile computing. Th
by bigyabai 4mo ago
> rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal
Another great case study in why native Vulkan drivers would be a boon for Apple's mobile computing. That's quite the render pipeline...
- flohofwoe 4mo agoIf this would be an actual LLM-generated port, it should have been trivial to replace this Jenga tower with a direct D3D8 to Metal shim (or replace the D3D8 renderer alltogether with a Metal renderer). Also native Vulkan support on macOS would only have removed one step in that render pipeline. Besides, I bet if Apple would offer a native Vulkan API, it wouldn't look much different than Khronos' solutions (MoltenVK or KosmicKrisp), e.g. Apple's solution would almost certainly be a shim on top of Metal, just like their GL/GLES or D3D12 implementations.