4 ms·
Sure, but that part is only the "trivial 10%" of what's called a game engine these days. The actually important and much bigger part is the tooling.
by flohofwoe 4mo ago
Sure, but that part is only the "trivial 10%" of what's called a game engine these days. The actually important and much bigger part is the tooling.
- TheSamFischer 4mo agoAbsolutely. tooling is very rest of the owl when it comes to building something rather than just working with debug data.