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Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026 [video]
- arikrahman 4mo agoExcited to see more version controls born from demand of engine specific niches, like with Epic's Lore.
- Protostome 4mo agoThis is so cool. One of the thing that was truly missing in Godot.
- snovymgodym 4mo agoGranted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once? If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git. The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.