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Godot is actually a good choice for that use case and compared to Unity or Unreal Engine fairly lightweight: https://docs.godotengine.org/en/stable/tutorials/u
by flohofwoe 4mo ago
Godot is actually a good choice for that use case and compared to Unity or Unreal Engine fairly lightweight:
https://docs.godotengine.org/en/stable/tutorials/ui/creating_applications.html https://docs.godotengine.org/en/stable/tutorials/ui/creating...
- bmitc 4mo agoI have looked at Godot before but each time stayed away from diving into it for various reasons I can't remember at the moment. I thought about creating F# bindings for it at some point. How are the Rust bindings? How would it compare to using Bevy?