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An important compilation target for Godot is mobile, since it's obviously a very large games market. And, since the Godot IDE is, itself, an app written in God
by kbelder 3mo ago
An important compilation target for Godot is mobile, since it's obviously a very large games market.
And, since the Godot IDE is, itself, an app written in Godot, porting to mobile is almost free. More a question of tweaking than rewriting. That's the same reason there's a version of Godot runnable in a browser... it's a consequence of Godot allowing webapps as build targets.
- eudamoniac 3mo agoHow does this square with the blog post I linked, that sounds like a lot of work, and its ending blurb, "It’s been a long road to bring full build support to the Godot editor on Android and XR devices, and we are excited to see what you build entirely on device!"? A long road does not sound like something almost free