2 ms·
> A 6v6 game of Forged Alliance (12 players each moving hundreds of units around, many with simulated projectile weapons) uses 0.3mbps. Yes, because it's netwo
by gafferongames 3mo ago
> A 6v6 game of Forged Alliance (12 players each moving hundreds of units around, many with simulated projectile weapons) uses 0.3mbps.
Yes, because it's networked via deterministic lockstep and it sends only inputs.
Other games genres like FPS use a different network model and send object state. This means their bandwidth is proportional to how many objects there are in the world (or how many objects are relevant to each player).