4 ms·
> automated trains It was really tricky before 2.0 (LTN mod solved most issues but was not very elegant). Since 2.0 it's quite straightforward using interrupt
by ivanjermakov 3mo ago
> automated trains
It was really tricky before 2.0 (LTN mod solved most issues but was not very elegant).
Since 2.0 it's quite straightforward using interrupts:
https://factorio.com/blog/post/fff-389 https://factorio.com/blog/post/fff-389
https://www.reddit.com/r/factorio/comments/1gauzdz/factorio_20_universal_interrupt_based_train_setup/ https://www.reddit.com/r/factorio/comments/1gauzdz/factorio_...
- bombcar 3mo agoInterrupts are one of those aha moments that completely change how you view the problem space, and see so simple once you get it.
- mft_ 3mo agoI couldn’t get them to work reliably at all in an automated manner. I think I beat the level that needed them by mostly manually operating them, and then got fed up. > Since 2.0 it's quite straightforward using interrupts So this time the crack is even better?!
- ivanjermakov 3mo ago> mostly manually operating them You mean without using schedules at all? Crazy. I believe there is an in-game tutorial on basic train automation.
- mft_ 3mo agoYes. It would occasionally work once or twice, then stop. Just wasn't reliable. I have no idea what I was doing wrong, but: 1) I've installed -> played -> struggled with trains -> gave up and uninstalled the game about four times now. 2) The last time I tried every setup and combination I could think of, and also every tutorial, forum post, and Youtube video I could find, to no avail.
- ivanjermakov 3mo agoNot sure what version you played, but since 1.0 the game is very explicit about why train is not moving (no fuel, no path, destination full, depart condition is false).