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Huh? If the server trusts the client to send state then the client could potentially send invalid or unfair state. If the client merely sends inputs then it can
by LoganDark 4mo ago
Huh? If the server trusts the client to send state then the client could potentially send invalid or unfair state. If the client merely sends inputs then it can't just decide to manipulate the state that way.
- frollogaston 4mo agoHe means the server sends state to the clients, rather than sending other clients' inputs (or just P2P if no server). There are games that send inputs, which means if it's a game of limited information, clients know more than they should.
- LoganDark 4mo agoAh, I get it now. I actually know a game that sends inputs (I commented elsewhere in the thread, the game is Cosmoteer). But yes, most games I'm aware of send state.