2 ms·
If you're using stream compression, 20mbps would likely be a lot more than 10 times as many objects (and you shouldn't be serializing the whole state every upda
by thunderfork 3mo ago
If you're using stream compression, 20mbps would likely be a lot more than 10 times as many objects (and you shouldn't be serializing the whole state every update, and... yadda yadda)
You can fit a lot of game in 2mbit/s with a little bit of work.
- gafferongames 3mo ago> You can fit a lot of game in 2mbit/s with a little bit of work. And you can fit exactly 10X the game in 20mbps with the same amount of work, plus some AF_XDP magic.