3 ms·
Game data and video data have very different constraints. Depends on the nature of the game, of course, but with jitter and all that, video can just run a buffe
by thunderfork 3mo ago
Game data and video data have very different constraints. Depends on the nature of the game, of course, but with jitter and all that, video can just run a buffer and manage network conditions (more) trivially, but a game needs things to be a lot tighter to avoid gameplay-impacting desync
- deleted 3mo ago[deleted]
- gafferongames 3mo agoIt's true plus you cannot just send a snapshot of 100 kilobytes or so from server to client with 1500 byte MTU with regular IPv4 packet fragmentation and reassembly due to packet loss amplification effects.