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They would have had the same problem if this were a free-to-play game. Actually, they would have had a smaller server load (though it would have still overwhel
by stephengillie 14y ago
They would have had the same problem if this were a free-to-play game.
Actually, they would have had a smaller server load (though it would have still overwhelmed them) because I'm sure a percentage of these people are playing it merely because it was pirated -- like kleptomaniacs, these people want to play the game mostly because they aren't supposed to be allowed to. Some people just want to break laws to show they can, as a latent rebellious streak.
- bo1024 14y ago> I'm sure a percentage of these people are playing it merely because it was pirated -- like kleptomaniacs, these people want to play the game mostly because they aren't supposed to be allowed to. Really?
- teamonkey 14y agoSome pirates like to collect games and I'm sure they try a lot of them, but I don't think they play them just because they're pirated. Not for any length of time, anyway. The game still has to be fun to keep them playing for more than 20 minutes.
- stephengillie 14y agoIn the past, I've analyzed piracy rates to see which games were worth playing. Black markets are still markets, and still have supply and demand. It's a fallacy when game developers don't use piracy numbers to indicate demand for their games.
- teamonkey 14y agoAbsolutely, and all the major publishers analyse piracy numbers in extreme detail. But I still question the assumption that they play games because they've been pirated. Pirated games have retention rates just like legitimate copies.