4 ms·
Feels like there has to be a way for them to authenticate the paid-for copies that's cheaper than refunding all of their customers.
by hmbg 14y ago
Feels like there has to be a way for them to authenticate the paid-for copies that's cheaper than refunding all of their customers.
- sandfox 14y agoIf only the App Store / iOS has a way to verify receipts that are installed with the app... http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html http://developer.apple.com/library/ios/#documentation/Networ...
- josephlord 14y agoIf only that worked for paid apps rather than just in-app purchases.
- suhastech 14y agoThen, they could release it as free and then charge in-app as soon as they launch?
- josephlord 14y agoThey could have done that but they didn't so they seem to need to dig themselves out somehow.
- Spoom 14y agoWould Apple allow a product in the App Store that didn't have any functionality in its default form without a required in-app purchase?
- josephlord 14y agoNo but some limited functionality could be possible I think. Maybe a limited free play period or the ability to watch others play but not take part until they have subscribed.
- Spoom 14y agoYou just gave me my new app's strategy for subscriptions to avoid this issue. Thanks!
- josephlord 14y agoYou are welcome. Just out of interest which part? The watching without playing option?
- ChrisClark 14y agoYeah, if it is an online-only server based game it should be much easier to prevent piracy.
- rubinelli 14y agoIsn't an online authentication mechanism what got Mojang and EA sued by a patent troll? http://www.tomsguide.com/us/Uniloc-Patent-Troll-Mojang-EA,news-15968.html http://www.tomsguide.com/us/Uniloc-Patent-Troll-Mojang-EA,ne...