3 ms·
Because ranking is very important in my startup idea. In real time games like "snake", players' performance depends too much on their network connections. The
by btw0 18y ago
Because ranking is very important in my startup idea. In real time games like "snake", players' performance depends too much on their network connections.
The idea game (javascript code) would be able to be downloaded via players' browser, and when the game is over the browser send final scores to the server, of course I will do the something to ensure they can't trick the server by hacking on the client side. Javascript tetris can work like this, but as I mentioned the it's just a little too ubiquitous.
- jacquesm 18y ago> real time games like "snake", players' performance depends too much on their network connections. That sounds like a challenge to me ! Solve that one and you've got it made, I think some kind of pipelining of game state changes should be possible. Remember, the only requirement for a real time multi player networked game is that it should make sense to whoever is looking at this screen, if you put two screens side-by-side then you are allowed to have differences. As long as it all works out again by game-over.