2 ms·
Yes for single player games. For mulitplayer games that require a server, you only allow them to connect and do the multiplayer bit if they have paid. Simples.
by rmc 14y ago
Yes for single player games.
For mulitplayer games that require a server, you only allow them to connect and do the multiplayer bit if they have paid. Simples.
- jiggy2011 14y agoNot quite so simples. Your choice is either to do as these guys did and run all the servers themselves in which case you need to factor the lifetime cost of running the servers into the purchase price or charge subscriptions. If you ever take the game servers offline the game then becomes unplayable and will preclude modded servers (which were fun in games like CS) and LAN play. There's till a risk that if your game is popular enough someone will reimplement the server. So the other way to do it is to allow third party servers or build the game to work on a type P2P system (I think a lot of xbox games still work this way). At that point you are basically back to the original problem.