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I agree, but you cannot just take a product and apply a business model to it. If you want to milk IAPs, you need to design your whole game around it. Cramming a
by gurkendoktor 14y ago
I agree, but you cannot just take a product and apply a business model to it. If you want to milk IAPs, you need to design your whole game around it. Cramming ads onto a 3.5" phone screen isn't always easy either. Subscriptions (the fair model to pay for a server) might scare people away.
Looking at the top grossing games on the Oz App Store, I wonder if the trick is not simply "don't be a small player": http://i.imgur.com/9S1yx.png?1 http://i.imgur.com/9S1yx.png?1
Could a small team handle the traffic and meintenance needed for a freemium game?