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It is funny, I without hesitation felt sorry for the devs. But then I recalled sighing at the attitudes of News Corp with The Daily. It's the same principle,
by TheAnimus 14y ago
It is funny, I without hesitation felt sorry for the devs. But then I recalled sighing at the attitudes of News Corp with The Daily.
It's the same principle, taking a business model that might have worked in the past and forcing that square peg in to the round hole.
They have a good game, that engaged people, even at a price point of zero that seldom happens. Hopefully they will be able to think of a way of making money to sustain it.
Hopefully not the whole freemium thing, as a gamer I hate that.
- WhaleBiologist 14y agoAs far as I see it, with piracy rates around 90%, going freemium is the only way a dev can make money these days. It's sad how these kids don't realize they are killing the platform they are trying to play on.
- gurkendoktor 14y agoWhat was wrong with the business model of The Daily? What business model should they have chosen? They were using (then brand new) subscription IAPs in the App Store, which were designed as the square hole for their purpose. I agree that the business model of the game devs is "wrong" because they were trying to charge one-time fees for lifetime server support. What if there had been no pirates, but paying players had played for 10 months instead? Would that have caused the same server issues? But that is a calculation that seems to work okay-ish with better DRM (or at least it worked great for Diablo 3 in the first weeks - I stopped tracking it after that).