5 ms·
If you play the original and then OpenRA you will be amazed how well OpenRA is balanced. As an example, while in the original game using allied artillery again
by liendolucas 4mo ago
If you play the original and then OpenRA you will be amazed how well OpenRA is balanced.
As an example, while in the original game using allied artillery against soviet tesla coils was a dead sentence in OpenRA is great to be able to fire well beyond its range forcing you to come out of the base to defend it.
They also added a ton of features which make the game truly enjoyable and fun to play.
Well done OpenRA team!
- abixb 4mo agoTangential, but I got introduced to Red Alert C&C through various 'Hell March' videos by random fans of various militaries on YouTube. It's funny how it vibes with nearly every military you throw it over.
- cogman10 4mo agoI love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.
- OptionOfT 4mo agoTry the Doom ones.
- cogman10 4mo agoI'll have to give them a shot, but admittedly the nostalgia is almost certainly a big reason I love the RA OST (and starcraft as well). I didn't play enough doom to really love it in the same way.
- b112 4mo agoIt's the same backend, so it's a bit like a fun theme difference. I played Dune2 first, and like RA too.
- OptionOfT 4mo agoRight, it's less about the nostalgia, and more about the tempo that I find really enjoying.
- Forgeties79 4mo agoMan the Terran tracks are so incredible
- warumdarum 4mo agoTotal annihilation had an amazing score.. it was a young media giving talent a way to shine without first having to do a pilgrimage through some elder legends sweatshop.
- philistine 4mo agoAgainst all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done. And then I pay bills for eight hours.
- doublerabbit 4mo agoFrank Klepacki is a legend of a musician.
- JumpCrisscross 4mo agoAPC + flamethrowers was the new WTF in OpenRA, if I remember correctly.
- bethekidyouwant 4mo agoIf you play online and have a low rating of course buddy is gonna try this
- hypercube33 4mo agoWeird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing minor bugs. Debating if I'll roll any of the code over as pulls to the main project ever after I tried to fix a random bug before and they were not welcoming to me but that was like a decade ago.
- liendolucas 4mo agoThe comparison was against the original game. I haven't played on the computer since ages, but that was my impression the times I played it. I'm not deep into all the nuances of the game just that it was considerably better that the 1995 release.
- benoau 4mo ago1995 was the original "Command and Conquer" not "Red Alert". In the original C&C the computer wouldn't attack sandbox walls which was basically godmode since you could just fence them off heh.
- skhr0680 4mo agoThe computer player would always target your nothern-most structure for airstrikes or nuclear weapons. This persisted to at least Generals Zero Hour (I never played the campaign of C&C3 or 4 so can't comment on them).
- b112 4mo agoThe load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.
- TexanFeller 4mo agoI actually loved the imbalance of OG RA, I live for vaporizing my foes with tesla coils!
- ralusek 4mo agoTo me in second grade, Red Alert was literally just building Tesla Coils.
- stymaar 4mo agoThe slow creep of telsa coil towrds the enemy base was my favorite.
- ikari_pl 4mo agodoesn't that ruin the point of the tesla coils?