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That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long di
by Toutouxc 4mo ago
That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway) and I personally find it kind of pointless, compared to something like Transport Fever 2.
- alentred 4mo ago> the economy is weirdly nonsensical, you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway Wait... same like in real life you mean?
- TylerE 4mo agoNo. A coal plant will happily pay millions of dollars for coal hauled from the far side of the map, despite there being a coal mine right next door. Not like real life at all.
- meristohm 4mo agoSomewhat related: in logging country, on several occasions I've seen logging trucks full of tree trunks pass each other in opposite directions.
- justsomehnguy 4mo agoWell, sorry a game mechanic from 1994 isn't that advanced.
- jan_Sate 4mo agoYou're right. I misread. I guess I need coffee. Yeah cargodist's indeed broken. You could milk plenty amount of money by just setting up two airports far away. Maybe try Simutrans. It's got actual economy simulation. I tried it and I didn't like it tho. I couldn't make a profit in that game and kept losing. :(
- tasuki 4mo agoToki! Simutrans requires a lot of care when initially setting up the network: get something small and profitable first, an industry chain that makes money. Then expand slowly, only when you have cash flow, connect everything for the passengers. If you find something is not profitable, sell the vehicles or send them do something else.