2 ms·
My game has been in development hell for several years. I've worked out most of the single-node issues and now I'm working out how to scale it to multiple nodes
by andai 4mo ago
My game has been in development hell for several years. I've worked out most of the single-node issues and now I'm working out how to scale it to multiple nodes. (It is embarrassingly parallel, but I am embarrassingly stupid!)
Meanwhile I'm learning how to ship a trivial single player game -- I went with Pong, and it turns out polishing Pong and getting it ready for mass consumption is a surprisingly labor-intensive endeavour (yes, even with the fabled miracle machine assistants!)
But, it should probably be online by the end of July. Like, for real this time :)
What are you working on?
- purple-leafy 4mo agoI hope you can get around to shipping! I’m working on a game engine/platform and my first game on the engine. Lots of compression work so that I can fit the games into qr codes which I’m super stubborn about achieving and finally achieved for 30 minute+ games for N number of players