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Fly.io's Sprites [1] do offer public web access as an option. They also have dynamic pricing. https://sprites.dev https://sprites.dev
by anamexis 4mo ago
Fly.io's Sprites [1] do offer public web access as an option. They also have dynamic pricing.
https://sprites.dev https://sprites.dev
- tptacek 4mo agoTo a first approximation everything in this space has dynamic pricing. If it's not priced dynamically, you're presumably paying a premium either on a commit or in gym pricing.
- anamexis 4mo agoI don't know what the right term is, but maybe "deterministic" pricing (this is not the right term, but maybe closer). That is, I'm not going to know how much a sprite cost until I see the bill (or look up the live usage report), whereas if I spin up a Fly Machine, I know exactly how much I'm going to pay per unit of time. (Both make sense for their respective use cases.)
- tptacek 4mo agoAh, that makes sense. Yeah, that's a technical limitation! I'm sure we'll work through it at some point this year, but it's a consequence of the fact that for most people, most of their Sprites are dormant most of the time; it's how you comfortably get to having 20-30 Sprites (making a new one any time you do something new) for every user. It's a good callout, a genuine difference between Sprites and Fly Machines. Believe it or not, it's intended to make Sprites cheaper than Machines.
- anamexis 4mo agoI absolutely believe it! And feel the pricing model makes perfect sense for the use case.