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>That's just texturing over a labor intensive 3D animation >You're already lost if you need perfect 3D renders as the reference The reference is far from a "p
by famouswaffles 4mo ago
>That's just texturing over a labor intensive 3D animation
>You're already lost if you need perfect 3D renders as the reference
The reference is far from a "perfect 3D render". That's a rudimentary 3D blockout. The characters are basic mannequins without specific geometry, and the environment is composed of untextured, flat-shaded boxes. The demo uses stock assets so effort meter is even more skewed in AI's favour but even if it wasn't, this is significantly less labor-intensive than hand-drawing every frame or creating a fully rigged, textured, and lit 3D scene for traditional production.
Seedance is supplying most of the visible production value: character designs, faces and expressions, linework, backgrounds, lighting, and a coherent anime rendering. It is even generating the secondary animation: the physics and flow of the hair and clothing, which the rigid 3D models completely lack. Far more work than 'just texturing' here.
- bambeeno 4mo agoTo see this and imagine this it without seeing context and intention, outside of a production proper, is missing the point. Of ot doesnt do exactly what you envisioned with the ease of your current tools or better is pretty much useless. Ai art looks good for non artists, ai writing for non writers, ai medical advice… for non doctors.
- famouswaffles 4mo agoI mean We're on here discussing something an experienced animator shared aren't we ?