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Rolling build of Koboldcpp now supports Krea2: * https://github.com/LostRuins/koboldcpp/releases/tag/rolling https://github.com/LostRuins/koboldcpp/releases/ta
by Eisenstein 4mo ago
Rolling build of Koboldcpp now supports Krea2:
* https://github.com/LostRuins/koboldcpp/releases/tag/rolling https://github.com/LostRuins/koboldcpp/releases/tag/rolling
Model weights:
* https://github.com/leejet/stable-diffusion.cpp/blob/master/docs/krea2.md https://github.com/leejet/stable-diffusion.cpp/blob/master/d...
In the launcher GUI, select 'Image Gen' and set Krea2 Turbo gguf as the image model, Qwen3 VL 4b gguf as the T5 model, and Wan2.1 safetensors as the VAE.