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I think Apple may have burned a lot of developer bridges with Metal, deprecating OpenGL, and ignoring Vulkan.
by shakna 4mo ago
I think Apple may have burned a lot of developer bridges with Metal, deprecating OpenGL, and ignoring Vulkan.
- charcircuit 4mo agoTo be fair Microsoft ignored Vulkan with Windows leaving it up to 3P to implement.
- xnickb 4mo agoHow is that "fair"?
- bjord 4mo agothey're not saying it's fair to consumers, they're saying "it's not just apple, microsoft does it too", i.e. that judgement on apple should be made in the context of how its competitors behaved
- zamadatix 4mo agoI think they are saying the fair comparison should be what another 1st party GPU maker supports in their 1st party drivers, not whether or not Windows provides 1st party Vulkan implementation for 3rd party hardware.
- 6SixTy 4mo agoMicrosoft has the OpenCL, OpenGL, Vulkan compatibility pack. Major issue is that it's just Mesa compiled to a D3D12 GPU backend, so if you have anything but Snapdragon it's basically useless.
- shakna 4mo agoI don't think Valve funded Proton and Linux development by accident.
- robhlt 4mo agoMicrosoft is not a GPU manufacturer, Apple is. The 3rd parties Microsoft left it up to are the GPU manufacturers.