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Quake was an incredible leap forward in desktop games. But Sandy Peterson is probably right, saying that it ‘Ruined’ the company - as an artistic creative forc
by curiousObject 3mo ago
Quake was an incredible leap forward in desktop games.
But Sandy Peterson is probably right, saying that it ‘Ruined’ the company - as an artistic creative force anyway.
The breakup of the brilliant and well-balanced ID Software team was caused by the trauma of developing Quake.
Romero and others were forced out or quit. This cut the heart out of the team, despite all of Carmack’s drive and technical brilliance
That is why the next leap ahead in games was not Quake 2 (1997), but Half Life (1998) which was, tellingly, based on the older tech Quake 1 engine
- account42 3mo ago> That is why the next leap ahead in games was not Quake 2 (1997), but Half Life (1998) which was, tellingly, based on the older tech Quake 1 engine How is that telling? Source is based on Q1 instead of Q2 because Valve decided to keep working on the HL1 engine (GoldSrc) which already had extensive modifications from Q1 instead of rebasing all that work on Q2 or another engine. It's a perfectly valid decision irrespective of the quality of the Q2 engine.