3 ms·
Especially in Elden Ring, it also contributes to the ludonarrative cohesion. Hyetta's quest (no spoilers!) isn't meant to be completed by everyone, her story is
by bigyabai 4mo ago
Especially in Elden Ring, it also contributes to the ludonarrative cohesion. Hyetta's quest (no spoilers!) isn't meant to be completed by everyone, her story is a foil to Melina's "default" questline that is mandatory for beating the game. Other characters (eg. Boc, Sellen, Selivus, Thops) also have quests that are easy to start but deliberately obfuscated towards the end.
The JRPG logic is annoying, but From uses it to beg important questions about the game world and the player. Fromsoft characters like Lautrec live in infamy for being so slippery and deliberately misleading.
- badprose 4mo agoThey're victims of success. Lautrec was so infamous some people (read: me) are too scared to play the game without a guide now. "What if I missed some NPC and I can't level up anymore?!"
- Jach 4mo agoI just accept I'll miss things / get some sub-optimal outcomes for my first play, though I do try to explore a lot and sometimes player messages help rather than troll/spoil/be funny. Guides only come out for NG+ and beyond.
- Cthulhu_ 4mo agoThat's what I had; I was going through Elden Ring thinking "I will just play the game straight / naive the first time, no guides". Got close to the city and thought "...this feels like a point of no return / the end, better check if I missed anything important!". 100 hours later (or whatever) and I found out it's more like the halfway point.