3 ms·
FYI, one of the most well-known books about writing game entity behavior is literally called "Programming Game AI by Example." (published in 2004) https://www.
by raincole 4mo ago
FYI, one of the most well-known books about writing game entity behavior is literally called "Programming Game AI by Example." (published in 2004)
https://www.amazon.com/Programming-Example-Wordware-Developers-Library/dp/1556220782 https://www.amazon.com/Programming-Example-Wordware-Develope...
- tayo42 4mo agoIs a book like that still pretty useful? Or is Ai in games abstracted away in game engines pretty much? I've been meaning to play with unreals Ai features a bit.