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My favorite high tech AI was Crysis. Might have been an update after it was originally released. The enemies will aggressively attack but then get quiet after y
by viccis 4mo ago
My favorite high tech AI was Crysis. Might have been an update after it was originally released. The enemies will aggressively attack but then get quiet after you've taken cover. Eventually you'll realize some of them are flanking you while others keep suppressing fire on you to stop you from moving. You can hear them yelling to one another. Very cool touches.
- tmtvl 4mo agoThat reminds me of First Encounter Assault Recon, where the AI had fairly simple rules, which worked well with the level design to make the enemies seem intelligent, especially as Monolith added chatter to make them seem even smarter. And then one of the expansions had a bunch of open areas and the AI didn't handle those well so the trick didn't work.
- lelanthran 4mo agoFar Cry 2 had a similarly sophisticated system, if not more sophisticated. Not only would they call out to each other, they would attempt to carry off wounded allies and call out to each other in native language (set in africa, so I understood it). They also adjusted their techniques based on the reputation level of the player.