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Show HN: Got sick of ads, so I made my own logic puzzle site
- WolfeReader 4mo agoThe "Hard" big diamond nonogram was not hard at all. Are you vibe-coding these?
- HaxleRose 4mo agoThe AI generated nonograms are actually better. I made the diamond myself sadly. They do get harder as you progress through them. I'm not good at pixel art, so I started with simple things like diamond and heart, but you're not the first to mention it, so I should've probably left those out.
- abhashanand1501 4mo agoHow do you plan to keep it free from ads? I see it has accounts, if it was completely client side, it could have been forever free.
- HaxleRose 4mo agoIt doesn't cost me much to run. About $9/month for the VPS + domain and I run other apps on the same VPS. Just my little hobby server. It does have monetization though, but I give the first 25 puzzles of each type + difficulty for free and then you pay a few bucks to unlock the rest. Maybe I'm being too generous, but it's not a big deal really.
- pavel_lishin 4mo agoThis is nice! Readers may also enjoy Simon Tatham's puzzle collection, available for mobile as well: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ (My favorite currently is Dominosa. Playing the Hard mode is teaching me new patterns.)
- penr0se 4mo agoMine is currently Net, 7x7 grid with wrapping variant. I take about 5 minutes on average to solve a level, which is the sweet spot for me
- pavel_lishin 4mo agoOh, this is kinda fun, I'm gonna play with it for a bit!
- zellyn 4mo agoStrong +1 to Simon Tatham's puzzle collection. One note: the main iOS app is a little wonky in places. I've been using Kyle Swarmer's "Puzzles Reloaded" app, which is a little nicer in places.
- tunesmith 4mo agoWow, didn't know this existed until today. Thanks!
- rahimnathwani 4mo agoThe MacOS build on the page is quite old, and doesn't reflect recent fixes/enhancements. If you want to build it from source for MacOS the included instructions won't work because Simon's 'halibut' documentation tool will be missing. So you need to: 1) Build Halibut from source: git clone https://git.tartarus.org/simon/halibut.git cd halibut cmake -B build -DCMAKE_BUILD_TYPE=Release cmake --build build -j # binary lands at: halibut/build/halibut 2) Build the puzzles app, pointing CMake at that halibut binary. Do this in a fresh build dir (don't reuse a stale top-level CMakeCache.txt that already recorded HALIBUT-NOTFOUND): cd /path/to/puzzles cmake -B build-osx -DCMAKE_BUILD_TYPE=Release \ -DHALIBUT=/full/path/to/halibut/build/halibut cmake --build build-osx -j 3) Now you have build-osx/Puzzles.app and can (optionally) build the dmg: cd build-osx && cpack
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- GL26 4mo agoPlease copy the LinkedIn Games !
- HaxleRose 4mo agoOh yeah? I'll have to check them out. Good tip!
- lewistaariq 4mo agoI second this suggestion.
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- iooi 4mo agoNice job! I made something similar, mostly for myself: https://www.vexling.com https://www.vexling.com Plan to keep it forever free :)
- HaxleRose 4mo agoNice! real cool! This site does have monetization, but I give the first 25 puzzles free for each difficulty level. So a good amount of free content and I'm still trying to add more games.
- AlphaTheGoat27 4mo ago[dead]
- underyx 4mo agoI feel like the Nonogram is AI generated? There’s no way a human would set a perfectly symmetrical “diamond” as a medium difficulty puzzle. Worse yet, the hard difficulty is just “big diamond”, the same thing on a slightly larger grid.
- pred_ 4mo agoI mean the front page is full of LLM smells, so presumably the games are made that way too. And that's fair; this whole thing could be one-shot with any of the leading models.
- giancarlostoro 4mo agoI one shot games every now and then, just to see how much it can do. For anyone wanting to experiment, I have come to learn that if you make it make browser games the setup is even easier since it can just inject the JS into the HTML and import from a popular CDN, no node, no compilers needed, just a single HTML page with inline JS.
- HaxleRose 4mo agoI do the same with new models.
- benrutter 4mo ago> the front page is full of LLM smells I'm curious, What kind of details are you thinking of? I'm not sure I really have much of a radar for LLM websites in the way I do for LLM pictures or music.
- shevy-java 4mo agoI don't know for pictures, but I have gotten pretty good at detecting AI in videos. I am noticing these a lot on youtube. Often you can tell, e. g. movements being weird, animals behaving in ways that are only in a short and nowhere else to be found. And some more indicators e. g. youtube insists on showing sexy girls, but the video is clearly "cut" into another video and the surface layers also don't fully align; or some proportions are odd (I don't mean the "regular" ones but e. g. when the biceps looks like semi-hulk, you know something is AI slop). I try to not watch AI slop but sometimes it happens.
- vova_hn2 4mo agoBy the way, if you are interested in nonograms specifically, there is a great website nonograms.org that has tens of thousands nonograms (both B&W and color) and no ads.
- HaxleRose 4mo agoOh yeah, I think I've seen it before. I got some inspiration for some of the nonograms that I made from some different sites. Not all of the sites that I've seen have had a great UI, especially on mobile, which is why I wanted to add nonograms to this site specifically.
- ChrisRR 4mo agoWell i like the theory but all of your nonograms are symmetrical or diamonds. Not exactly much of a puzzle And what sort of monster doesn't have nonogram sizes in multiples of 5?
- HaxleRose 4mo agoHaha, yeah, the early puzzles are pretty simple, but they do start to get more variety as you progress through them. I hear ya. Maybe multiples of 5 would've been better. Mainly, I was trying to get a good mobile experience with as big of a board as I could. Perhaps not the best call.
- inigyou 4mo agoAre you blocking Tor?
- HaxleRose 4mo agoHmmm, if it is, I wasn't aware of it. Let me look into my rate-limiting settings that might block something like that.
- HaxleRose 4mo agoChecked on it and I'm not blocking Tor. Are you getting issues? Maybe it's not handling the boost in traffic from this post
- SyneRyder 4mo agoNot behind Tor here, but I just got a "406 Not Acceptable" with "Your browser is not supported". I'm running Firefox here, but on an older machine with an ESR v115 release. Does your site use particular functionality not supported in older Firefox?
- HaxleRose 4mo agoAlrighty, I figured it out. You should be able to use it now. It's because I'm using Tailwind CSS version 4 and some of the things won't look perfectly in that browser version, but the site should be functional now for ya!
- neogodless 4mo agoI'm 99% sure this was an invalid Sudoku puzzle. Just before putting the 2 in here (above the pencil 6), I put in 6 and it said Mistake, so I erased it and put 2. But... why wouldn't 6 be valid there? https://imgur.com/a/aOnKbiT https://imgur.com/a/aOnKbiT EDIT: As per replies, "X" Sudoku is variant with a different rule. While I saw the diagonals "highlighted" in another color, I didn't know that rule. Perhaps it could be added to the page for those unfamiliar with this non-standard Sudoku variant?
- EdSchouten 4mo agoYeah, that Sudoku puzzle has multiple valid solutions, whereas the page only seems to accept a single one.
- rmunn 4mo agoThere's an extra constraint on that one: the two main diagonals must both have nine different digits. That's what makes it a single-solution puzzle.
- doodpants 4mo agoBecause there's already another 6 on the same main diagonal. This is an "X Sudoku" puzzle, which means that each main diagonal must have all 9 different numbers.
- neogodless 4mo agoAll I've never done the diagonals before... oops. https://imgur.com/a/Dfxf9CJ https://imgur.com/a/Dfxf9CJ (before picking 2 / 6 / 7.)
- shagie 4mo agohttps://www.sudokuwiki.org/sudokux.aspx https://www.sudokuwiki.org/sudokux.aspx is a useful site. I'm personally a fan of the killer variety. Its solver is interesting in showing the individual steps. For the same puzzle, https://www.sudokuwiki.org/sudokux.aspx?bd=060390008049001503003000901304800105010400006600000080800900050530260809000078302 https://www.sudokuwiki.org/sudokux.aspx?bd=06039000804900150...
- deleted 4mo ago[deleted]
- insane_dreamer 4mo agoNice! A few word games would be cool: scrabble, boggle, etc.
- HaxleRose 4mo agoGood feedback! I've built a wordle clone in the past (back when I had to write it all by hand!). Right now, I'm focused on logic puzzles and there are dozens more I'd like to add, but word puzzles may be coming at some point in the future. I had thought of them, but there's just so many different puzzles I want to put on there!
- insane_dreamer 4mo agoawesome. def need levels of difficulty for word puzzles against the AI; would be impossible to win otherwise :) along those lines, you know what might be interesting is to have OSS models, including old ones, and select the model to play against (a bit like stockfish has different algos you can play chess against). This substitutes for levels of difficulty (assuming the old/small OSS models are worse, though when it comes to scrabble they might be just as good as any human in which case you would have to introduce some noise to degrade their performance
- yunruse 4mo agoNice! I wanted to share a link to Ripple Effect Hard with my time (23:47), but it seems the URL only captures attempts, so there's no real way to link to the puzzle itself. Might be useful to - add a wordle-style 'SHARE' button, and/or - make the canonical URL that of the puzzle (and only the attempt on completing/abandoning it)
- HaxleRose 4mo agoGood feedback. I hadn't gotten to sharing puzzles yet and hadn't really thought of that. I'll have to look into it. Thanks!
- SpyCoder77 4mo agoThe homepage is a little overwhelming, other than that cool site
- HaxleRose 4mo agoGood feedback. I've struggled with it honestly. Trying to make a good user experience, but it's tricky with 10 puzzles types and more coming. Is it the amount of puzzles that feels that way?
- SpyCoder77 4mo agoNo, it is mostly the topbar and the blank space for some reason, maybe make the games more centric to the homepage? I am not very good at describing things
- HaxleRose 4mo agoGotcha, I appreciate the feedback. I'll see what I can do.
- SpyCoder77 4mo agoMore clarification: The topbar, the newspaper asthetic
- ori_b 4mo agoI took a quick look at the source: // Fire view events (e.g. unlock_prompt_viewed) for any monetization prompt // present in the freshly loaded page. data-analytics-view-events is a JSON // array so one rendered prompt can report several events at once. What's a monetization prompt?
- HaxleRose 4mo agoIt's referring to the fact that after you complete 25 puzzles of a specific difficulty, it'll prompt you to unlock all the puzzles for a couple bucks. Helps offset server costs to run the site. So the comment in the code is addressing if a user has viewed that prompt or not. So not a "prompt" in the LLM sense.
- furyofantares 4mo agoLooks great. FYI, Claude has idunno, maybe 20-30 different strongly themed websites it knows how to make, and this newspaper aesthetic is one of them, and all the sites it does this way look exactly the same. It's a good aesthetic for your site, and I thought it was a good one for one of my sites. But eventually I redesigned my site significantly when I saw that it's gonna be common among vibed-up website designs and they look exactly the same.
- HaxleRose 4mo agoYep, I feel ya. Good feedback. This is like version 3 of the home page. The first two looked very typical AI. I thought maybe a newspaper vibe might be cool as a throwback to the puzzles you'd do in the paper. But it does have some of those cookie cutter AI tells. I'm a software engineer by trade and not much of a designer honestly. This probably won't be the final form of the home page, I'd imagine.
- furyofantares 4mo agoI mean, it does look cool. Felt unique when I had landed on it. But then I saw another site that looked identical to mine and I moved on. I'm the same as you, not much of a designer, I was kind of elated when I got some good, themed, opinionated designs for some of my sites that felt like it was coming out of a collaborative brainstorming session, and matched the vibe I wanted. And then let down when I worked out there's only a limited number of things I can get the LLM to express, and it's gonna be similar for others.
- lschueller 4mo ago> Create a free account to keep playing. Sign up or log in to create an account, save your progress, and continue this difficulty. And here we are again. A nice idea, ai generated, for grabbing email addresses... Not even trying to give it a human touch. Is this the new spam? Hundreds of sites and web apps forcing you to sign up with a temp email address for no good reason?
- chadgpt3 4mo agoShould've asked for a photo ID!
- lschueller 4mo agoOh yes! This would fit in. "Please verify with Persona" will be the next level.
- HaxleRose 4mo agoHaha! That'll be required for your coding agents soon enough sadly.
- IsTom 4mo agoSo "no ads, no subscription" on its front page is a lie? I am shocked, so very shocked.
- HaxleRose 4mo agoNo it's not a lie. It doesn't have ads or a subscription. You do need to login to continue playing more of the same type + difficulty for puzzles. There is an eventual paywall after you reach 25 puzzles + difficulty (so like after you've done 25 easy sudoku puzzles and you want to do more easy ones) for a couple bucks to help offset server costs. But it's a one-time thing. No monthly subscription at all. In all transparency, I've made $0 so far. No one has even reached the 25 free puzzle limit for any of the puzzles on there.
- bluehatbrit 4mo ago
- chadgpt3 4mo agoAfter starting a nonogram level, it seems you can't go back to it because you're just prompted to sign up or log in. As mentioned already they're also shitty puzzles.
- WolfeReader 4mo agoUnfortunately, these days, "Show HN" is a code phrase for vibe-coded and untested projects. I was optimistic for this one because I love puzzles.
- bluecoconut 4mo agoFor those who like these types of puzzles, i made a benchmark called pencil puzzle bench Testing AI model's ability to solve puzzles like these. https://ppbench.com/ https://ppbench.com/ Can play the puzzles and compare your timing and accuracy to many AI models on the leaderboards
- trizoza 4mo ago> Play in dark mode Only after you create an account? Oh my lord
- HaxleRose 4mo agoNot good? I'm not opposed to that. I just needed a place to put it and in the account settings seemed natural. Then there's no cookies or anything. The setting is just stored in the database.
- celsoazevedo 4mo agoWhy not respect the browser/system's theme? No need for settings or javascript: https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Values/color_value/light-dark https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/V...
- HaxleRose 4mo agogood idea. I might switch it to do that instead.
- inigyou 4mo agoHow do you think it remembers your account? With a cookie
- butz 4mo agoNot really sure if you can call Nonogram a puzzle, when you give the answer right in the title.
- acquacow 4mo agoNow I just need an ad-free save the doggo from the bees site. =)
- HlessClaudesman 4mo agoWhy ask for an account / sign up at all?
- cbxyp 4mo agoI did the same with a few of my favorite casino games (and to save some money) https://roulette.free/ https://roulette.free/ https://blackjack.free/ https://blackjack.free/ https://baccarat.free/ https://baccarat.free/ little less heady than your site! but i still enjoy to play the games for free lol
- merelysounds 4mo agoIf you want image nonograms (as opposed to randomized nonograms), you can try Nonoverse[1]; I made it for the same reasons. [1]: https://lab174.com/nonoverse https://lab174.com/nonoverse
- _doctor_love 4mo agoYou know if this site gets popular and takes off, you could probably monetize it...with ads
- HaxleRose 4mo agohaha! no thanks :) I play it myself because it doesn't have ads and cause it has multiple puzzles that I like. It is monetized though. You get the first 25 puzzles for free in every puzzle type + difficulty, then you can pay a few bucks to unlock all of the rest. But this site has made $0 so far. It may never make anything, but at least I'll still have a place to play the puzzles :)
- Azrael3000 4mo agoNice puzzles, thanks letting me have a couple of fun minutes with those. In the star battle (at least the medium I played) the solutions are non-unique and there you sometimes make random mistakes, which is a bit annoying. Unless I'm missing something because it's already late, but I'm quite sure.
- HaxleRose 4mo agoThey should be unique solutions. The way I generate the puzzles requires them to have a unique solution. I've thought I found a couple that were not unique, but then both times, I was missing a cell I could eliminate. But let me know at ChestertonTechnologies@gmail.com with the puzzle number and difficulty if you find one and I'll look into it!
- dirteater_ 4mo agoCool but why do I have to create an account to keep playing? I hit the back button to review the rules and now I can't even try the game out.
- sebasv_ 4mo agoReally cool! I went through the same frustration with multiplayer games so I built https://parlor.vqi.io https://parlor.vqi.io No monetization of any kind other than a slightly hidden donate button.
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- juhnu85 4mo agoLove the look of the site. I have also grown tired of ads showing up everywhere nowadays. I'd much rather spend a bit of money than be forced to watch through another ad.
- HaxleRose 4mo agoFor sure! I couldn't find an app with a good mobile UI without ads. I would've paid a few bucks for one, so I figured others might feel the same way.
- FelineStateMach 4mo agoWanted to add my puzzle engine built for TUI. I have 15 puzzles, zine printing, and daily/weekly seeded challenges. Love seeing more puzzles without corporate shilling being the bitter aftertaste. https://github.com/FelineStateMachine/puzzletea https://github.com/FelineStateMachine/puzzletea
- tonymet 4mo agoeventually hosting costs money, so ads will be needed
- enahs-sf 4mo agoLove it. Inspiring me to upgrade my puzzle game site.
- HaxleRose 4mo agoawesome!!
- circuitqed 4mo agoMy family and I went down a very similar path, we were tired of all the ads and dark patterns when we just wanted to play simple puzzle games. We made a pretty similar site/app https://puzzleparlor.fun https://puzzleparlor.fun going there on an ios device will give you a link to the app store, both the site and app are free to use. It has several puzzle games already and we're trying to release around one new one per month. Any feedback is welcome.
- zeroonetwothree 4mo agoCrossjam is a fun one!
- el_io 4mo agoIt won't even let me play sudoku if I don't sign-in.
- HaxleRose 4mo agoemail me at ChestertonTechnologies@gmail.com if you find bugs like this and I'll try to fix them. You should be able to play one puzzle of every type + difficulty without signing in.
- ewy1 4mo agowent to today's puzzle, was assigned an easy symmetrical nonogram. even though that was a disappointing start i was open to doing more, so i opened a hard one and was faced with a nonogram symmetrical on more axes than the easy one. since a human would know these are bad nonograms, i have to assume this is all llm-generated. i see you have already addressed similar comments, just sharing my two cents since i usually love puzzles.
- largbae 4mo agoAlso great and ad-free: https://cluesbysam.com/ https://cluesbysam.com/ My daughter and I play it most nights, and she has been developing her deductive reasoning quickly enough that she occasionally sees the next move first now.
- aji 4mo agothe star battle interface diverges from penpa, puzpre, and puzzleteam in a number of basic ways that actively make the solving experience worse imo: - having to switch between "star" and "exclude" modes is annoying on desktop, and most sites allow right click for placing "exclude" marks. it was a surprise that right click not only popped up the context menu but also placed a star (in a wrong spot, of course). - counting mistakes doesn't make sense for a binary determination puzzle like star battle imo (or most logic puzzles for that matter). solving on paper doesn't count mistakes so what does a digital solving interface gain by doing so? as someone who does a lot of logic puzzles (and thus would be in the market for buying a puzzle set) these usability obstacles make the inclusion of star battle feel like an afterthought.
- rmunn 4mo agoBased on the title, I was expecting the things I grew up calling logic puzzles, which some people call "logic grid" puzzles, e.g. https://www.allstarpuzzles.com/logic/00019.html https://www.allstarpuzzles.com/logic/00019.html (note: expired HTTPS certificate, but site doesn't ask for any login or anything, it just displays the puzzles) or https://logic.puzzlebaron.com/ https://logic.puzzlebaron.com/ When I was a kid, learning programming, I toyed with writing my own logic-puzzle solver program, but the challenge of turning words on their side defeated me at the time. Now it's just one line of CSS. :-) Would you be interested in adding logic puzzles / logic grid puzzles? They're not that hard to create automatically; spend long enough on https://logic.puzzlebaron.com/ https://logic.puzzlebaron.com/ and you'll definitely notice that those puzzles are being auto-generated by an algorithm.
- HaxleRose 4mo agoGood feedback. I do plan on continuing to add other kinds of logic puzzles to the site as time permits. I'll check out those sites!
- sosojustdo 4mo ago[flagged]
- TurdF3rguson 4mo agoYou need to make the leaderboard be daily and for a single daily puzzle. Otherwise there's no reason to check it.
- HaxleRose 4mo agoThanks for the feedback. The leaderboard definitely needs some love
- cochleari_major 4mo agoI'll plug a little page that I (well, Claude) put together for bite-sized 4x4 Sudoku puzzles mixing popular variant constraints: https://yakymp.github.io/sudoku4x4/ https://yakymp.github.io/sudoku4x4/
- danpalmer 4mo agoWhere are you sourcing all your puzzles? I remember the blocker to a Sudoku app I was making in secondary school was just getting good puzzles. They're hard to make, particularly if you're signing up to make a new one every day. I guess you could create them with AI now, but you'd run significant risk of them being uncalibrated for difficulty or just outright invalid.
- tgv 4mo agoI always thought people generated sudokus with heuristics, e.g. the less numbers remain, the harder it is.
- HaxleRose 4mo agoAll the puzzles are generated by the app. Each puzzle type has its own generator. Some take a while to generate and I have to do them ahead of time, but Sudoku and X Sudoku generate on the fly
- zx8080 4mo ago> Create a free account to keep playing. After 3 attempts (all moves were mistakes! maybe I'm too stupid?) asked for my email. Is emails collection the end-goal of this (vibe-coded, I suppose) page?
- blourvim 4mo agoI have been playing nonograms for a year now, there was never insta death, controls are a little off, title is hidden until its solved to avoid spoilers This is obviously programmed by someone who doesn't play nonograms. Safe to assume it was vibe-coded
- HaxleRose 4mo agoThanks for the feedback. I've done nonograms with a three strikes and your out style, so I based it off of that. I just couldn't find any without having to watch ads often before and after playing a puzzle. Good criticism about hiding the title until after it's solved. Someone else mentioned that as well. It's on my list of things to change actually. Like I wrote to the person who you're replying to, it's not some slop web app. I'm a professional software engineer and I coded this the same way I code at work, with agentic AI using Ruby on Rails, following TDD, thin controllers & models, security best practices, ect.
- HaxleRose 4mo agoNope, I don't care about your email. Just a way for you to track progress, contribute to leaderboards, get achievements, and be able to reset your password if you forget it. The end-goal was originally just for me to have an ad-free place for me to play my favorite puzzle games and I shared it with HN. I do ask for a couple bucks after a solver finishes 25 of every puzzle + difficulty just to help out with server costs. But I don't dream that I'll even break even on this. I'm a software engineer for my job and just code apps for a fun hobby in my spare time. Pretty much, most every software engineer uses agentic AI coding tools these days. I built this the same way I build software for my job. So it's not some slop codebase with API keys sitting in the HTML :)
- teo_zero 4mo agoI hate that it immediately flags your errors. First, because it doesn't forgive the casual finger slipping or forgetting if you are in pen or pencil mode. And then because it partially gives away the solution.
- HaxleRose 4mo agoI hear ya and I am in the process of switching them to removing the error flagging and making them work by letting the solver click/tap a button when they've completed the puzzle. Then it will tell them if it's correct or not.
- teo_zero 4mo agoOr you could only flag the inconsistencies, for example if the same digit shows up twice in the same row.
- smiles4miles 4mo agoLove it! My only feedback is the many-squared puzzles are hard to play on a phone without a stylus (accidental misclicks are challenging with the small box size)
- HaxleRose 4mo agoYep, it's a tricky problem. I'm currently in the process of switching the way the puzzles work so that they don't have a mistake counter and instead allow the solver to tap a button when they're complete instead. That will make mistakes no big deal. Hope it helps! I'll also see what I can do about the size of the cells.
- PaulShin 4mo ago[dead]
- a_c 4mo agoI like the WSJ/newspaper look of the site, nice!
- notarobot123 4mo agoI see this kind of thing as the future of SaaS. Passionate developers out competing incumbents on both quality and price. One off purchases from "1000 true fans" is enough to make the effort worthwhile. It's a win-win for indie devs and their customers.
- HaxleRose 4mo agoFor sure! And I know this isn't going to make a bunch of money or anything, but it's made a few bucks to help cover server costs, so that's pretty cool!
- avihashu 4mo ago[flagged]
- franze 4mo agoI also hate ads in games, ... and as another serious restriction I only play on thumb slide games (think 2048) that just make me think enough (i want to relax) so I and Fable 5 developed https://squishy.franzai.com/ https://squishy.franzai.com/ (Design is Opus 4.8, iOS Frame also Opus 4.8 - as Fable was gone by then). Now waiting already for a week for Apple greenlighting my iOS update for the level builder...
- Sander_Marechal 4mo agoPerhaps add "Tectonic" as a puzzle type? It's the same as Ripple Effect but it disallows diagonal repeats.
- frisia 4mo agoLooks nice but feels severely underbaked. Did a medium soduku puzzle. Made a mistake, so I tried erasing it to get rid of the noise. 0? no. backspace? also no apparently. then I just mashed other number keys to see if the square was responive at all and I failed the puzzle. Why does sodoku need a fail counter in the first place?
- sevenzero 4mo agoThis is why I've built my own Sudoku. Offline, no timer, no fail count, just pick up and play... Will come in handy on flights later this year x)
- ralferoo 4mo agoYeah, I didn't like the mistake feature because it flags it as soon as you make the error. In my case, it was actually a miss-click, so whilst I was confident with the answer I wanted to put, knowing that it had effectively just confirmed that for me made it feel like I was cheating. I'd rather make the mistake with no feedback, find the duplicate and go through the process of working out what was wrong, just as I would with paper. EDIT: just played a hard game, and genuinely made a mistake. Having it tell me immediately definitely was cheating as there was then only one other answer that square could have been.
- HaxleRose 4mo agoFair criticism. I appreciate the feedback! I thought I made the backspace key work on Sudoku. I'll look into that. I know "E" works for erase. Just checked it and if the incorrect answer is selected, you can press "E" or "delete"/"backspace" and that should clear the incorrect answer. As for the fail counter, it's so that the leaderboards are fair. If someone can just faceroll the keyboard to solve the puzzle quickly, it's not really fair for the leaderboards. But I get it. Sudoku isn't typically really a competitive puzzle and when doing them on paper, you often will erase wrong answers and keep going.
- cwmoore 4mo agoI am used to 0 and backspace, not too difficult to allow 0 key to clear a cell. Curious if you could let me know what code or images provide the backgrounds on your Kakuro, is it a CSS diagonal line, or a tile? What comes up if you run a quick: find . -name diag.png -type f Reminds me of mine!
- sevenzero 4mo agoNeat! I've recently built a Sudoku for my friends in Flutter as we were tired of ads showing up prior to games in most versions you can find on the Playstore. I gotta check out the the other games on this website too.
- hitanshu326 4mo agowhat was the hardest part of the puzzle validation logic detecting unique solutions or handling edge cases in user input?
- HaxleRose 4mo agoDifferent puzzles have different validation logic. So the logic varies from puzzle to puzzle. Generally we're working backwards from a completed puzzle.
- cwmoore 4mo agoI’m personally invested in a Kakuro variant I have built, and a print book[0] in the past few years, manually. I have recently augmented the website with Claude Code.[1] So I am in a position to notice a design choice that I made appear in a somewhat substantially vibe-coded collection. Though not a globally unique or revolutionary design element, the diagonal pinstripe background in this site’s Kakuro looks surprisingly similar to my own. [0] https://a.co/d/88Y82x6 https://a.co/d/88Y82x6 [1] https://www.kakurokokoro.com https://www.kakurokokoro.com
- jmrko 4mo agoThis is great, thank you! I predict agentic coding will change software dramatically in this direction. I recently had my weather app showing me a full-screen video ad. It drove me so mad that I developed wwads in a few hours with claude, Weather Without Ads (or any tracking, etc.), which can be installed as a PWA on Android or iOS. https://jmrk84.github.io/wwads/ https://jmrk84.github.io/wwads/
- nullify88 4mo agoWhat a great idea! I've grown pretty frustrated by the ads and constant nags for subscriptions modern weather apps pester you with. I've resorted to the state developed apps in Norway and Denmark but yours seems like a great alternative too.
- HaxleRose 4mo agonice! good idea! I haven't looked into doing a PWA. I've never built one before, but this puzzle app is built with Ruby on Rails and I know the framework has tools for doing PWAs
- a_c 4mo agoIndeed. I started coding games/math exercise for my children to make sure they are ads free, and no monetisation shenanigans. I can totally see how it become a new trend.
- AlexeyBelov 4mo agoWe will probably get 100 new apps for any little thing, this part is true. But I still predict 90% will be garbage, or have tracking / ads. So overall the users don't win once again.
- cess11 4mo agoTried the hard nonogram, it was way too easy and annoying that I wasn't allowed to see if there are harder ones. I prefer Bicross RPG. https://smallandnearlysilent.com/bicross/rpg/ https://smallandnearlysilent.com/bicross/rpg/
- athrowaway3z 4mo agoI hadn't seen star battle before. Was fun. Wanted to play another medium one so created an account and it opened up the same puzzle, so then i just clicked through what i remembered and now i'm way too high on the leaderboard. I feel like a fraud!
- HaxleRose 4mo agooh shoot! I'll look into that. Star Battle is the most recent puzzle game I added and I'm still working out the bugs!
- ed_ 4mo agoI had the same idea as well! https://puzzleparlour.co.uk/ https://puzzleparlour.co.uk/ There are still a couple of bugs to iron out, but people seem to like the original Gravity Words game.
- ghtbircshotbe 4mo agoAnyone know of a free version of spelling bee?
- joshdick 4mo agoI did the same thing! I was playing nonogram puzzles a lot in an ad-infested iPhone app, got sick of the ads, and replaced it with my own site: https://karstendick.github.io/nonogram/ https://karstendick.github.io/nonogram/
- dmd 4mo agoOr you could use https://krazydad.com/ https://krazydad.com/ which has been around for decades, contains interesting puzzles many of which are types the author invented, and isn't AI slop.
- enrich717 4mo ago[dead]
- baxbyte 4mo agoVery nice! Similar to PuzzlePage.app as well
- jokethrowaway 4mo agoGreat work! Always love more competition driving better products. I'd make a non competitive mode without mistakes system: I love the puzzles, idgaf about leaderboards
- HaxleRose 4mo agoThanks for your feedback. I agree and am converting each puzzle to remove the mistake system and allow the user to click a button when they've completed the puzzle to see if it's correct.
- lsaferite 4mo agoMy next vacation project is basically this, but as an offline-capable PWA served from a 100% static site. I don't want to install apps for these types of games and I want them to fully function on my phone when I'm offline.
- HaxleRose 4mo agoThat would be pretty cool!
- ne11nn 4mo agothis is great! i can't believe there aren't more of these. does anyone have any suggestions for mobile versions that can be played offline?
- carl_dr 4mo agoI would love keyboard shortcuts to toggle (for example) pencil mode, or line/empty mode, and other quality of life improvements so I don't have to keep my mouse in one hand!
- HaxleRose 4mo agoMany of them have keyboard shortcuts. usually pencil mode is "P" and eraser is "E" or "backspace/delete". Also, the numbers 1, 2, 3 should work as well. Feel free to email me at ChestertonTechnologies@gmail.com if something isn't working!
- Studui81Labs 4mo ago[flagged]
- snayan 4mo agoWhy did you move away from the 3 strikes and you lose rule? The check function gives a lot less feedback, and for some of the larger puzzles, you end up trying to find a needle in a haystack to fix a single error, which, I just don't have the patience for hah. Preferred the original system. There's also a side effect that the leaderboard is biased towards those in the 3 strikes era, average solve time definitely increases now I'd suspect.