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> Have you been in nature recently? We've evolved to deal with very busy pictures and parse relevant information from them. Have you ever played "spot the bird
by pegasus 4mo ago
> Have you been in nature recently? We've evolved to deal with very busy pictures and parse relevant information from them.
Have you ever played "spot the bird in the forest"? Let's not turn our interfaces into that. OTOH, I do grant that there are personal preferences in play as well. There is, for example, the phenomenon of Japanese web design previously discussed here on HN: https://news.ycombinator.com/item?id=47122789 https://news.ycombinator.com/item?id=47122789
> New UIs often don't have relevant information
That information is usually implicit. You're supposed to know that a scrollbar will materialize once you've moved the pointer to just left of the right edge of the bounding box. We've interacted with these elements enough to be able to not be confused just because that particular element is not always in my face. Same for 3D buttons, a well-designed interface doesn't need such heavy cueing. A "Send" button shouldn't need any more than the semantics of the word already implies to make it clear it's clickable. Unless one wants to start clicking buttons before reading (and understanding!) the text. It's the UX inconsistencies, design flaws and general bugginess I've already highlighted in my comment that are making this more painful than it needs to be. Though it's not scrollbars that frustrate me on latest macOS, that part works comparatively well as far as I'm concerned.