4 ms·
Not really, all of the shaders come from the Android View System and are pretty simple (could probably have been done with the fixed function pipeline). In gen
by randallu 14y ago
Not really, all of the shaders come from the Android View System and are pretty simple (could probably have been done with the fixed function pipeline).
In general, you're right, you can "shade too hard" (consuming too many GPU cycles) and/or "shade too much" (consuming too much memory bandwidth); In my experience on mobile "shading too much" is more common and easier to do (especially in the era of 2560x1600 displays...). Maybe because the framebuffer and textures are on system memory and not GDDR5/whatever like on a desktop.