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"I used to code in C++ until I took an arrow to the knee" C + any scripting/dynamic/embedded language is probably a better choice for future development than C
by malkia 14y ago
"I used to code in C++ until I took an arrow to the knee"
C + any scripting/dynamic/embedded language is probably a better choice for future development than C++.
I friend of mine published long time ago in Gamasutra (or was it Gamedev) a material on.... ahem scripting with C++ - I've talked to him that this is utter non-sense - scripting is possible in C++, but with thnings like UnderC++, Ch (only C), Cern's CINT, etc. His material was on implementing a script-like system using C++ directly.
Then comes boost (he's a big fan of it) - Just a month ago we decided not to use thrift, but google protobuf simply because it wanted boost. We didn't want to litter our perforce with tons of files, much bigger increased linking times, and harder setup. Unfortunately lots of graphics/game /animation oriented houses/studios use it, so there must be something to it. For me plain old STL is good, but the best so far has been write C or C++, but do all your interface in C, only exception being certain hard to make nowadays interfaces like GUI for example (GTK is example where this is gone wrong too, but with C - the API is just too big, and lots of macroses).