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Surprising economics of load-balanced systems
- crypttales 4mo agoOf course, this assumes independent events. World Cup, super bowls, etc break these assumptions. Still, queuing theory is so cool.
- nilsherzig 4mo agoWhy would anyone think that it would get linearly worse? What's the (wrong) assumption there?
- PunchyHamster 4mo agoI think author made it up just to have something more to show up on graph.
- antonvs 4mo agoIt was a poll on Twitter, do you really expect good responses?
- mjb 4mo agoOne explanation would be that more load could mean higher (absolute) variance in queue length, and therefore higher latency especially at higher percentiles. It doesn't work out that way (for reasons that Erlang actually writes about in one of his original works), but it's not an entirely unreasonable intuition.
- physix 4mo agoI thought the same thing. But, should we be surprised about what people believe in these days? I think that the issue is in part due to the variables. Plotting the mean request time is less intuitive than plotting throughput. If you plot throughput vs number of servers, it'll be a straight line. And asking people that, I think most would agree on a straight line. But who knows!
- jldugger 4mo agoI'm mostly just surprised the graph starts at 5 seconds for a mean value for all datapoints. I would have assumed it starts much closer to 1s. Which just makes the poll responses even crazier. Who is picking B when you have 25% more capacity than you need? But I suppose the question is underspecified. How does the load balancer know which systems are busy? What happens to a request if the load balancer routes a request to a busy server?
- gm678 4mo agoI think people are reading it as a request every 0.8s that takes 1s to process, instead of 0.8 requests per second.
- bigcat12345678 4mo agoSeemingly inconsequential article on hacker news and assume it probably is the kind of article that describes a profound idea with a naive title. And turns out it's actually very confusing as it puts overweight dramaticity over mundane intuition. Those type of writing belongs to literature sphere, not technology writing.
- megamalloc 4mo agoWhat's conspicuously missing is the plot of performance when you do have a well tuned queue in front of the service. Yes, having a queue becomes less important the more backend servers you have, but here even with 10 servers the plot shows your latency remains >25% worse than it would be with a queue. Also missing is discussion of how the variance in processing times affects you when you rely on load balancing alone.
- mjb 4mo ago> What's conspicuously missing is the plot of performance when you do have a well tuned queue in front of the service. As in between the service and the load balancer? There's already an infinite queue in the load balancer. You can try that out on https://stability-sim.systems/ https://stability-sim.systems/ to see the effect, but the short version is that (in this model) it makes things worse. If you're saying that the queue in the load balancer should be limited in size to reduce tail latency, then I agree.
- megamalloc 4mo agoNo, I mean when you have a queue broker that the backends can pull work from when they become idle, rather than relying on load balancing which will send work to backends while they're still busy.
- wmf 4mo agoThis scenario already works that way. The very first sentence says "servers, each of which can only handle a single concurrent request, and has no internal queuing". This implies that the load balancer waits for a server to finish a request then immediately sends the next one.
- megamalloc 4mo agoI don't believe it does. As I understand it, the load balancer has a queue in which it can buffer infinite requests, but it drains that queue by pushing work to the backend servers in what's probably a round-robin fashion. So there is secondary queueing at each server. Even the "least connections" strategies available through some load balancers do not usually behave as you might expect (by always sending the next request to a server that's idle). Pull-based load balancing via a queue has its own downsides but the big upside is to make latency essentially a constant low overhead regardless of the number of servers in the typical case.
- mjb 4mo agoA dead comment says: > Of course, this assumes independent events. World Cup, super bowls, etc break these assumptions. Yes, this is very true. The model here works for Poisson arrivals and exponential service time (the M/M), which are poor approximations of real-world traffic patterns (which tend to be non-stationary and non-ergodic, and include substantial seasonality). However, the frequency of that seasonality is typically rather low (e.g. daily cycles), and so these stronger assumptions are quite defensible for short time periods. A better approach is to do simulation with real traffic patterns, or even with more sophisticated parametric models, and get better answers (e.g. https://stability-sim.systems/ https://stability-sim.systems/). The good news is that kind of simulation is cheaper to do than ever before.
- bijowo1676 4mo agothe article offers a simplified world model: Poisson arrivals and infinite queue, which is fine as a math model. In the real world however, the bursts can be correlated, due to factors like timeouts/retries, thundering herd, correlated bursts. so the real economics of load-balanced system is a simple reliability story: being able to reasonably serve the peak traffic, which leads to over-provisioning of those systems. using cloud allows some form of scale up/down of resources, but doesn't completely solve the problem. I think the migration away from synchronyous systems towards async systems and letting clients gradually absorb the delays is a better approach (rather than forcing infrastructure to be dynamically scaled up/down and be billed per request-second by your cloud provider)
- Joel_Mckay 4mo ago>In the real world however, the bursts can be correlated Very true, as application-layer load-balancing often explicitly pre-bakes the traffic schedule to several hundred distributed IPs for data locality. Essentially bypassing the functional need for DNS and local round-robin traffic balancers. One trades concurrent bandwidth for slightly higher latency, and dynamically adapted capacity as traffic load changes. =3
- laz 4mo agoIf your clients are all this well behaved, then you’re definitely not exposed to the public internet. The global edge networks that I’m aware of all use L4 LBs and L7 LBs. Cloudflare picks anycast over DNS LB, but DNS LB is still widely used. I don’t see these things changing.
- Joel_Mckay 4mo ago> I don’t see these things changing. Time Division Multiplexing is usually already used on cellular and Wifi wireless protocols. It only requires slight modification to turn it into an effective network traffic balancer to avoid the naive "everyone update on Tuesday 6am UTC", or "It is Christmas morning and game registration is open". Notably, it also allows tracking specific accounts by encoding disjoint ingress host lists (siloed concurrent user groups with client certs and firewall whitelist rules.) And users do not have global network knowledge as hosts are cycled into temporary stewardship under load. Thus, only the coordinators for one-time new-user registration operates on classical DNS/round-robin host services. With DNS, by expected function everyone knows the global published ingress points within minutes. Under a DoS the traffic just hammers down, and small firms usually just pay for the Cloudflare like services. For systems I've known, TDM reduced peak resource capacity costs down by around 37x. Generally speaking, a 100 user group having fun will not share their server details/invites with folks that exhibit lag-switching or other network shenanigans. But you are correct, in that it doesn't help if PIBKAC. =3
- resters 4mo agoIt's not surprising if one has the mental model of the probability that the request gets enqueued. Then when you add variable time to process requests it becomes more clear why some requests can take unexpectedly long (there is a >0 probability that a request gets queued behind several of the slowest endpoints, for example). So even if 90% of the endpoints are fast and most of the requests aren't even queued, there will still be some that end up being quite slow.
- ukanwat 4mo ago[dead]
- jiggawatts 4mo agoThe problem with this kind of theoretical analysis is that most load balancers don't work this way, especially the typical "cloud" HTTP or TCP load balancers, which are stateless and avoid this kind of central queuing logic like the plague because it doesn't scale to their levels. For example, most cloud load balancers I've worked with are stateless, non-queuing, and allocate work to back-ends strictly randomly. Traditional non-cloud load balancers can implement this kind of perfect queuing, but these settings are generally off by default even when available. - NetScaler: surgeProtection + maxClient=1 - F5 BIG-IP LTM: request queuing + pool/member connectionLimit=1 - HAProxy: server maxconn 1 + timeout queue - NGINX Plus: server max_conns=1 + queue Envoy, Apache, and Traefik have partial or limited support. Conversely, most multi-threaded web server frameworks already do this by default! For example, ASP.NET has essentially an internal "load balancer" with a perfect queue if you pretend each core is a "node" and the whole server is the "scale out system".
- zer00eyz 4mo ago> can only handle a single concurrent request, and has no internal queuing And the systems that load balancers front almost never behave this way... Dont even get me started on client performance here as well, latency, speed, caching -- that can all be impacted by payload size. The article is interesting, but it is an ideal that almost never turns up in the real world.
- jiggawatts 4mo agoPrecisely. I was going to further add that most load balancers are network appliances and hence: a) There must be network packet buffers on each receiver, which is a per-server "queue". b) The optimal performance can only be achieved by pipelining requests sent to the servers, otherwise there is "dead time" caused by the network latency. Perfect queuing to workers that act as a "slot" can only be implemented in-process on a single machine, and even there having small queues or buffers per core can improve throughput!
- fabijanbajo 4mo agoThe footnote on exponential vs. log-normal service times is the part I'd push on.. in production I almost never see exponential, and heavy tails change the picture. Curious if you've looked at how robust this is under realistic distributions
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- anchorapi 4mo ago[flagged]
- Ylano 4mo ago80% utilization is not a universal statement
- juergn 4mo agoM/M/c is not the right model for a typical loadbalancer, since a loadbalancer typically does not manage a shared queue but simply passes the jobs to one of the servers. The models are: - M/M/1 (vertical scaling, one queue and one fast server): fastest response time - M/M/c (thread-pool, one shared queue, c slow servers): c-times slower for low loads, asymptotically similar to M/M/1 for high loads - c-times M/M/1 (loadbalancer, c slow servers each which its own queue): always c-times slower than M/M/1. Only the response times are different. Throughtput is the same in the ideal case.
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- lmeyerov 4mo agocurious how folks like to measure this stuff wrt load testing? We are actively revisiting our traffic simulation approach, and a surprisingly non-obvious part has been which charts to focus on. Our case is a gpu-server-backed interactive analytics app, like a photoshop for data, so we do focus both on latency and errors, and especially around handling bursty sessions as discussed in the article.