3 ms·
MoMA posted this a few days ago - they've acquired 14 games: http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters htt
by brunoc 14y ago
MoMA posted this a few days ago - they've acquired 14 games: http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters http://www.moma.org/explore/inside_out/2012/11/29/video-game...
tldr:
• Pac-Man (1980)
• Tetris (1984)
• Another World (1991)
• Myst (1993)
• SimCity 2000 (1994)
• vib-ribbon (1999)
• The Sims (2000)
• Katamari Damacy (2004)
• EVE Online (2003)
• Dwarf Fortress (2006)
• Portal (2007)
• flOw (2006)
• Passage (2008)
• Canabalt (2009)
- wfn 14y agoI am disappointed by a severe lack of Braid in that list. After all, Jonathan Blow is most definitely one of those stirring the (most peculiar) discussion of games & art; see an article+interview about him, http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/308928/ http://www.theatlantic.com/magazine/archive/2012/05/the-most... - quite a decent (even if somewhat pretentious on several levels) read while on the topic, by the way!
- shardling 14y agoEh, they say they have a particular type of collection in mind: >Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.
- saraid216 14y agoIt could be as simple as Blow declining to donate his game to MoMA, too.