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C# actually has a fair amount of gotchas and Java aims to make these explicit. So where C# mostly copied C from a low level perspeCtive, the Java guys approache
by DarkNova6 4mo ago
C# actually has a fair amount of gotchas and Java aims to make these explicit. So where C# mostly copied C from a low level perspeCtive, the Java guys approached this high level and analyzed in detail which constraints give you what kind of benefit.
So where in other languages, the struct/class taxonomy is binary, Java allows more granular control, reflection the semantics of the underlying domain. Snd as it turns out, structs have a wide range of footguns, especially in a parallel context.
- jaen 4mo agoCould you actually explain/exemplify any of the gotchas and what's been made better (or is this just handwaving)?
- bbg2401 4mo agoWhy would you presume the parent is "just handwaving"? It's odd how people in the .NET community struggle to earnestly engage in conversation with Java folk. The reverse isn't true.
- kuhsaft 4mo agoThe gotcha is the potential boxing of structs onto the heap, but that can be avoided using `ref struct`s. https://news.ycombinator.com/item?id=48599273 https://news.ycombinator.com/item?id=48599273
- cogman10 4mo agoPart of the reason Java hasn't reified generics is because C# did and it was a real big headache that also limited non-C# languages on the C# runtime (CLI?). Everything had to be recompiled to work with newer C# runtimes. While it's pretty easy to run a bunch of language on the JVM (Javascript, python, ruby, clojure) doing the same for C# is somewhat a nightmare, particularly for non-type aware languages. For example, Imagine you have an api like `void do(List<Foo> foos)`. In the erasure environment of the JVM that looks like `void do(List foos)`. From python it's pretty easy to call with a `foos = [Foo()]`. But not so much if your python implementation needs to figure out how and if it can coarse it's `List` type into a `List<Foo>` type.
- kuhsaft 4mo agoI don’t think that’s the case. You can absolutely implement a type-erased language on top of the CLR. Your language will just have the same constraints of a type-erased language like Java. Having reified generics in the CLR just lets you store more type information. There isn’t much of a trade off for CLR end-users. Compare this to the constraints and workarounds that Kotlin and Scala have due to type-erasure on the JVM.
- cogman10 4mo agoYou CAN do it, but it's much more difficult. And as far as I'm aware, both kotlin and Scala don't really suffer due to type erasure.
- kuhsaft 4mo agoI mean, the language is what it is. But, it definitely constrains the language developers. Especially when considering interop with other JVM languages. That being said, it is easier to write a language on top of the JVM with good interop, since there are less ways to implement features. Essentially, your language has to interop with Java. And it is harder to have good interop between CLR languages because there are more ways to implement features. Essentially, your language has to interop with C#.
- pregnenolone 4mo ago> Compare this to the constraints and workarounds that Kotlin and Scala have due to type-erasure on the JVM. The creator of Scala disagrees: https://youtu.be/Xn_YpUtXWT4?t=850 https://youtu.be/Xn_YpUtXWT4?t=850
- kuhsaft 4mo agoNot necessarily. You can ignore the reified generic system in the CLR and monomorphize it in the CIL output for your language. Debugging for users is usually a nightmare though due to the monomorphization. The benefit of a type-erased runtime is the interop between the languages built on the runtime. The monomorphization of CLR generics is what NativeAOT does, though it doesn't support some C# features. TypeScript is essentially C#, but with type-erasure and lacking the low-level struct & pass-by-reference features. I do think the C#/CLR struct implementation is better though.
- DarkNova6 4mo agoI've been let down by structs in C# repeatedly. First of all, there are no constructor guarantees and you can never fully avoid them representing an illegal state. Which, wouldn't be so bad if there was some kind of post-construction validation, but this also isn't part of the language. This is fine if you hand-roll all your code yourself, but I often use mapping libraries to lower the code footprint and the problems resulting from schema changes are subtle and fly under the radar. This is different from classes with hard construction guarantees, which Java would offer with their "integrity by default" mantra. Where you can opt out of integrity for performance benefits (which is also part of the design). And Nullability in C# is an absolute nightmare. The type system has completely different rules for nullable types that generalize over classes and structs and there is no generic such as a "Nullable type". It's just lots of minor annoyances that don't form a cohesive whole.
- DarkNova6 4mo agoIt is beyond me why I would get downvoted for legitimately pointing out shortcomings. I find it honestly frustrating how some people believe that “their language is best”. Until you point out real existing inconsistencies…
- kuhsaft 4mo agoI hate to say it. But thats user error. The struct paradigm is different from classes. Structs are meant to be plain-old data types; simply a typed span of memory. Structs are values, classes are entities with encapsulation. The shape of the state would be structural. Whether or not the data in that shape is valid is behavioral. Structs are useful when working with spans of memory. Another example of a good usage of struct is Guid, which is 128 bits of data packed together. The C# equivalent to Java ‘value class’ would be a class with a struct encapsulated for data. The data is flattened and allocated on the heap like Java. Similarly, escape analysis could stack allocate the class at runtime.
- DarkNova6 4mo agoThis is what makes the nuances of Valhalla's Value types so compelling. The idea are granular structs with "Integrity by default", where you can selectively give up constraints on class design to get performance characteristics. Structs in most languages simply bunch a couple constraints together to get another set of performance benefits, but there's no law stating that they couldn't be singled out. In the design of Valhalla, it states that types can come in 4 buckets: 1: Fully identity classes (total control, mutable) 2: Value Based classes (no mutability, but full integrity and dense memory layout) 3: Implicitly constructed values (forced empty default constructor for swift bulk array initialization) 4: Tearable Values (No cross-field integrity during runtime for parallel access) And I bet that for a vast majority of developers, #4 will come to a shocking surprise, thinking "values are threat safe" because they are told to use immutables. This way of splitting up structs is the real interesting part of Valhalla, but this shitty AI-generated article buries everything interesting.